This diorama was created during a mentorship under Mark Carier at Game Art Foundry. Inspired by Victorian Gothic gardens, I aimed to convey a ghostly scene using a vibrant color palette while strengthening my fundamentals across the stylized PBR workflow.
My process included a low-poly blockout in Blender, sculpting in ZBrush, texturing in Substance Painter, and rendering in Marmoset. I also used Photoshop and Clip Studio to paint foliage and add decals, approaching the scene with an illustration mindset through layered planes, sparkles, and color accents.
My process included a low-poly blockout in Blender, sculpting in ZBrush, texturing in Substance Painter, and rendering in Marmoset. I also used Photoshop and Clip Studio to paint foliage and add decals, approaching the scene with an illustration mindset through layered planes, sparkles, and color accents.