2-week game jam project | Experimental Games class at Drexel University
In this narrative puzzle game, the player chases a mysterious girl in red—the only source of color in an otherwise grayscale world.
The core mechanic revolves around "flipping" the world between color and grayscale to solve environmental puzzles and navigate shifting realities. Color isn’t just visual—it affects the state of the world, revealing or hiding key elements depending on the palette.
As you get closer to the girl, the rules of the chase become clear: when the world is in color, she fades into grey. The only way to truly reach her is to let go of the color and stay in the grey.
I was responsible for the art assets as the sole artists on a team with two programmers. I created and textured all assets other than the trees which were taken from the Unity Asset store.
For this game, I created a custom shader that keeps the girl character fully colored when the world is in grayscale, and makes her unsaturated when the world is in color.
This visual contrast was a fun design challenge that involved working with custom materials and coding the shader to dynamically change based on microphone input from the player. This interactive element added a unique layer of immersion by linking player voice to the world’s color state.